Jordan Cahn | Game programmer | Johannesburg, South Africa
Second year Game Design and Development student at Vega School at Emeris, currently living inside Unity, Unreal Engine and C#. I gravitate toward the systems side of things: state machines, scoring logic, procedural generation, object pooling, and all the quiet plumbing that holds a game together long after the art is finished.
Long term goal: open world simulation, the kind of game where the world keeps running whether or not you are looking at it.
Everything here is either coursework, a jam build, or a prototype I could not stop tinkering with.
Created Virunga with Adrian Underwood, Aidan Barbour and Tristan Van Eeden